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WIDGET POOL
WIDGET POOL
If WIDGETs are created in the code, always create a WIDGET POOL using the “CREATE WIDGET POOL” statement or the USE-WIDGET-POOL option of the CLASS statement.
And then use the "DELETE OBJECT" statement with "IF VALID-HANDLE" or "IF VALID-OBJECT" in the FINALLY block (alternatively use the Consultingwerk.Util.GarbageCollectorHelper).
Exception are those widget references that are returned to the outside from factory methods.
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